Using Real Time Strategy elements, the game focuses on strategising how you control your “pack” to defeat another predatory pack. Along the way, you’ll have access to evolution points. These points grant you the ability to change your limbs, body and head, each granting you certain bonuses and penalties.

There are three routes; carnivore, herbivore and omnivore. Going down a certain path gives you access to certain types of body parts. Carnivores are stronger than herbivores and omnivores, but are slower. Herbivores are generally tougher and faster, in order to survive a carnivore attack. Omnivores are a middle of the road, generic type, with average speed and strength. If you go down a certain path, you can always spend your points taking another path. Omnivores generally have an easier time switching to either herbivores or omnivores, but herbivores have a longer time becoming carnivores – and vice versa.

Mike Bowler - XNA Programming
Luke Shires - Texture Mapping, 3D Modelling and Programming
Josh Mcgregor - XNA Programming
Gurminder Singh Rai - 3D Modelling, Texturing and Audio

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Universe In A Box Game Demo from the X48 Vimeo Group.

Thursday
26Mar

Developing A Universe In A Box...

Here are some videos taken over the course of X48 by the X48 organisers and mentors on their Flip camcorders:

 


Team Nottingham Trent from Richard Birkin on Vimeo powered by Flip Video



Team Nottingham Trent, Friday P.M. from David Hayward on Vimeo powered by Flip Video

Thursday
26Mar

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