Archive for June, 2009

New Game Packs

When X48 finished we quickly realised that due to time constraints most of the teams hadn’t had chance to package their games up in a format that most people would be able to download and play them in. Hence why the system requirements up to now have been quite restrictive.

So it’s with a hearty thanks to Andrew Sithers at Microsoft that we’ve now got the Top Three winning games of X48 in .ccgame format. To play these all you need is this, and a Windows machine with these requirements:

- Windows Vista Service Pack 1; Windows XP Service Pack 3
- A graphics card that supports DirectX 9.0c and Shader Model 1.1 is required. Shader Model 2.0 is recommended and required for some Starter Kits.
- .NET Framework 2.0 or higher is required.

Hopefully that will make getting your machine ready to play these games a lot easier that it was before.

Wednesday, June 3rd, 2009

Sliding Fail (Ouch)

Hang on, I recognise that shirt…and that hallway…and that beanbag!

That looks like one of the volunteers that helped keep X48 running smoothly when three pairs of hands weren’t nearly enough. Being awake that long and not being a coder obviously takes its toll on better judgement…not to mention co-ordination.

Wednesday, June 3rd, 2009