The game centres around a simulation of micro-cell organisms in a petri-dish environment. The player is, at first, in control of a small swarm of cells. Through eating food and evolving his swarm, the players’ aim is to destroy or convert the enemy swarm. When the player eats food, the swarm gains influence. This causes cells from the enemy swarm to leave their evil ways, and join the players swarm.

Evolving is achieved through obtaining and spending Evolution Points. These Evolution Points are gained through converting other cells and eating food. In order to evolve the player must manipulate the individual genes of his swarm through a DNA Editor. This Editor allows the player to choose what attributes and traits his swarm will have. A cunning player may choose to evolve his swarm to be the fastest so he can get the food before the enemy swarm. A more aggressive player may decide to fortify his swarm by putting all his points into Defence, whilst others may decide to benefit from the best of both worlds.

Adam Webb – Programmer
Adam Thornton – Technical Designer
Sarah Carter – Programmer
Sam Postans – Artist

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More about Intervention:

- Intervention In Development

What do you think?