Our game is primarily based towards children of age 5 and above who would require a rather visual representation of the story of evolution. We have tried to create different levels with different backdrops suggesting the changes of time and environment. In a way our game could be called an interactive story book.
Each level tells a story of a different time. The first level tells story of the time of single cell organisms, while the second evolves it into a multi-cellular organism. It then learns to walk after growing limbs, jumps, and on the very last level of the game it flies.
Team Members: Robert Davies – University of Derby Tom Marsh – University of Derby Jason Choo – Londom Metropolitan University Kamran Sarkar – London Metropolitan University
The year is 2152 and the evolution of the human species is on the brink of total extinction, after surviving on planet earth for over 4 million years with no major epidemics or world catastrophes in the last 4,000 years.
Yet in 2139 a global super virus wiped out 95% of the human population in less than a decade, but still the fight for this marvelous species continues… small pockets fo human life still remain and continue to struggle to find a way out of this mess. One man thinks he has a solution, Dr Paul Gallington, inventor of what was to be his mark on history before the virus hit: The Time Suit.
After a lifetime dedicated to his work, Paul is willing to risk his own life to try and change the course of history. Dr. Galligton won’t just go back to try adn stop the super virus, but instead go back much further in time and deliver marginal world crisis to make human kind evolve to grow immune to the super virus, and hopefully limit the damage that is certain to occur.
Tom Spankie Chris Rickett Sam Birch Cheung Lap Pun
Bellis Perennis revolves around a small planet’s fragile ecosystem. For the planet to thrive it has to be populated by the red flower Bellis. However, there is a variety of plant known as the Weed that threatens the Bellis’ existence causing it to wilt and die wherever the Weed grows. The Weed can only be destroyed by the larger flower the Posy, which overshadows the Weed hiding it from the Sun and preventing it to grow.
When the Bellis are thriving the Sun shines, but if there is too much Sun the ground becomes dry and the soil is unfertile. Trees need to be planted to provide the right atmosphere for it to rain so that the soil will become rich again and the Bellis can continue to grow.
Debbie Stephens – Art Lead Dave Prior – Programming Paul Seaman – Programming Alice Rendell – Producing, Research and Audio University of Wales, Newport
Music by Krayne released under the Creative Commons Liscence.
21.3M .ccgame file – Right click and select ‘Save Target As…’
You control an Orbi, helping it to grow and progress in a dangerous world. You grow by absorbing similar Orbi, or destroying smaller/weaker ones. Break into smaller chains to increase fire power, or merge together to become big and fast, increasing your Evo Points and evolving to higher levels of play.
Ben Hinchliffe – Team Lead/Designer/Producer David North – Lead Artist/Artwork Karl Miston – Lead Programming/GamePlay Adrian Smith – AI Programming
11.8M .ccgame file – Right click and ‘Save Target As…’
The objective is to guide “Goldy” the mutant goldfish through major eras in history and reach his maximum evolutionary potential. To do this you must survive the ravages of the sea, which requires skill and adaption.
Here survival of the fittest is key, and to become the fittest you need to collect colour matched proteins to advance your DNA. Points are gained by collecting the correct molecules, and lost for incorrect ones. After beating the game the amount of proteins that you have accumulated are counted and act as a multiplier for your base score.
Jay Walton – Programmer Dan Fitchie – Artist
4.1M .ccgame file – Right click and ‘Save Target As…’
All the games that are playable are now available to download from the GAMES section. Unfortunately the time contraints on the teams meant that the system requirements are that of a machine used to code on. All the software is available to download for free, but we appreciate that this makes it more difficult. So a massive thankyou to Andrew Sithers at Microsoft who has offered to rebuild the games to be playable by more people. We’ll keep you up to date on our progress on that.
In the meantime, the lovely folks at Newspepper have finished editing together all the footage they took at X48 into this neat little film. Highlights for us include a sleeping Mike Reddy, a singing Marcus Lynn, and Team Aberystwyth getting massively excited by all things cheese!